|
|
Feature |
Logomaster |
Grafster |
Notes |
|
1 |
Logo (static or cell animation), static or dynamic text fields, crawl tickers insertion |
yes |
yes |
|
|
2 |
Unlimited no of layers independently controllable; each logo, text field or ticker is an independent object |
yes |
yes |
|
|
3 |
Each object can be placed in any position on the screen in its layer and has an independent timeline control |
yes |
yes |
|
|
4 |
Text render is antialiased with hinting and compatible with all languages (incl. arabic, hebrew, hindi etc) |
yes |
yes |
unicode compatible |
|
5 |
Overlaying is controled by layer's priority (global Z-order) |
yes |
yes |
|
|
6 |
Text field can automatically adjust font kerning and size to fit a specific area, if bigger |
yes |
yes |
works with any true type font |
|
7 |
Text render has unlimited layers of text effects (shadow, outline, background etc) for complex styles |
yes |
yes |
works with any true type font |
|
8 |
Text background is automatically adjusted to match text length |
yes |
yes |
works with any true type font |
|
9 |
Text can be rendered with monospace kerning for perfect clock or timer display (clock is not jumping) |
yes |
yes |
works with any true type font |
|
10 |
Text parameters perfectly aligned with Photoshop/After Effects parameters |
yes |
yes |
values defined in Adobe can be used directly when implementing graphic packages |
|
11 |
Dissolve between scenes |
yes |
yes |
|
|
12 |
Animated logo with 3 section: IN, OUT and CORE |
yes |
yes |
|
|
13 |
Composition can be saved as SCENE |
yes |
yes |
|
|
14 |
Time line layers control for each Scene |
yes |
yes |
|
|
15 |
Display Effects for text fields |
yes, play |
yes, play and compose |
|
|
16 |
Compose Scenes with text field display effects (push, reveal, hide, dissolve) |
no |
yes |
|
|
17 |
Scenes can be Read, Merge or Subtract for more control of layers In/Out/Stay |
yes |
yes |
|
|
18 |
HD-SDI Output |
yes |
yes |
Blackmagic Design hardware required |
|
19 |
Upstream or Downstream insertion (external keying with a video mixer or internal keying) |
yes |
yes |
|
|
20 |
For External Keying it can generate RGB shaped signals (Clean mode) or Straight (unshaped) Fill |
yes |
yes |
|
|
21 |
Unlimited number of Crawl tickers with independent control |
yes |
yes |
with CrawlMaster included |
|
22 |
Crawl text can be received from a Database, an IP socket or even a text file |
yes |
yes |
with CrawlFeeder included for text file read |
|
23 |
Crawl tickers can include backgrounds and logo bugs |
yes |
yes |
logos can be recalled by inserting their name in the crawl; background is dynamic, following text |
|
24 |
Text styles (font, font effects) can be saved and recalled in real time |
yes |
yes |
styles can be recalled by inserting their name in the crawl text by their names |
|
25 |
Crawl speed is controlled very fine because text is rendered with subpixel accuracy |
yes |
yes |
speed value is +/-N.N (real number); a negative speed will reverse the direction |
|
26 |
Crawl speed can be changed in real time from the interface or from commands included in the crawl text |
yes |
yes |
|
|
27 |
Scenes can be recalled from commands included in the crawl text to match scene graphics with the ticker |
yes |
yes |
|
|
28 |
Crawl render can go the the current PGM Out or to a specific Channel Output |
yes |
yes |
for multichannel display |
|
29 |
Schort-cuts and GPI control for scenes and also for indivifdual objects (layers) |
yes |
yes |
GPI is an software and hardware option |
|
30 |
Easy Scene recall via keyboard (Chyron NNNN page numnber style) or external recall app (via ethernet) |
yes |
yes |
|
|
31 |
Scenes can be triggered via Chyron's Intelligent Interface (CII) over serial or telnet (Lyric style) |
yes |
yes |
|
|
32 |
Reading a Scene can trigger an external equipment via Chyron's Intelligent Interface (CII) |
yes |
yes |
|
|
33 |
Reading a Scene can trigger an external equipment via Yamaha's OSC protocol |
yes |
yes |
|
|
34 |
Scene creation via W commands (CII) |
yes |
yes |
|
|
35 |
Newsroom systems integration via CII |
yes |
yes |
|
|
36 |
Text fields can render images from a text file name |
yes |
yes |
TCP/IP sockets provide ANSI/Unicode/UTF filename |
|
37 |
Text fields can receive text from an IP socket (unicode compatible) |
yes |
yes |
TCP/IP sockets provide ANSI/Unicode/UTF text info |
|
38 |
Text fields can be updated from external database |
yes |
yes |
with ADOLink included |
|
39 |
Text fields can be updated with data from an external database when a MOV object within the same Scene is read |
no |
yes |
objects parameters can be read from a database; other text info can also be read from DB and update other fields in the scene |
|
40 |
Database tables can be read for text extraction and display |
yes |
yes |
with ADOLink included |
|
41 |
RSS feed can be read for text extraction and display |
yes |
yes |
with RSSLink included |
|
42 |
Multichannel operation |
yes |
yes |
A/B/C/D and or PGM/Preview |
|
43 |
SD/HD composition and output |
yes |
yes |
|
|
44 |
Output can be real time converted to a different resolution/frame rate |
yes |
yes |
very good image quality by using advanced resize alghorithms (biliniar, bicubic, Spline etc) |
|
45 |
4K composition and output |
no |
yes |
|
|
46 |
NDI Out |
no |
yes |
|
|
47 |
PIP (Picture In Picture) Inputs from SDI or NDI |
no |
yes |
unlimited number of PIP configurations, depending of the hardware |
|
48 |
SDI or NDI signals (PIP inputs) can be included in a Scene as they are or resized and with a different transparency |
no |
yes |
for channel branding display |
|
49 |
32bpp MOV file animation object (with alpha and key) |
no |
yes |
any size; 24bpp or 32bpp; any framerate; Scenes can embedd multiple MOV objects; if CPU power is not enough, framerate will decrease |
|
50 |
MOV file can be masked in real time (no render) |
no |
yes |
|
|
51 |
MOV animation can be resized in real time (no render) |
no |
yes |
|
|
52 |
MOV animation transparency can be adjusted in real time (no render) |
no |
yes |
|
|
53 |
MOV file parameters can be read from an external database at read time |
no |
yes |
file name, widt, height (if resize is required), transparency etc |
|
54 |
Animated Logo (PNG/TGA/TIFF sequence) can be converted to 32bpp MOV file |
no |
yes |
The IN and CORE sequence exported as 32bpp MOV file. OUT is not used |
|
55 |
Scene can be rendered to a 32bpp MOV file for insertion in a NLE software (Premiere, Vegas, Avid etc) |
no |
yes |
The IN and CORE sequence are joined in the 32bpp MOV file. OUT is not used |
|
56 |
Restyle module included for simple paint/resize/crop/color correct operation |
no |
yes |
|
|
57 |
Themed User Interface |
no |
yes |
|
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