Grafster vs. Logomaster: Feature Comparison

 

Feature

Logomaster

Grafster

Notes

1

Logo (static or cell animation), static or dynamic text fields, crawl tickers insertion

yes

yes

 

2

Unlimited no of layers independently controllable; each logo, text field or ticker is an independent object

yes

yes

 

3

Each object can be placed in any position on the screen in its layer and has an independent timeline control

yes

yes

 

4

Text render is antialiased with hinting and compatible with all languages (incl. arabic, hebrew, hindi etc)

yes

yes

unicode compatible

5

Overlaying is controled by layer's priority (global Z-order)

yes

yes

 

6

Text field can automatically adjust font kerning and size to fit a specific area, if bigger

yes

yes

works with any true type font

7

Text render has unlimited layers of text effects (shadow, outline, background etc) for complex styles

yes

yes

works with any true type font

8

Text background is automatically adjusted to match text length

yes

yes

works with any true type font

9

Text can be rendered with monospace kerning for perfect clock or timer display (clock is not jumping)

yes

yes

works with any true type font

10

Text parameters perfectly aligned with Photoshop/After Effects parameters

yes

yes

values defined in Adobe can be used directly when implementing graphic packages

11

Dissolve between scenes

yes

yes

 

12

Animated logo with 3 section: IN, OUT and CORE

yes

yes

 

13

Composition can be saved as SCENE

yes

yes

 

14

Time line layers control for each Scene

yes

yes

 

15

Display Effects for text fields

yes, play

yes, play and compose

16

Compose Scenes with text field display effects (push, reveal, hide, dissolve)

no

yes

 

17

Scenes can be Read, Merge or Subtract for more control of layers In/Out/Stay

yes

yes

 

18

HD-SDI Output

yes

yes

Blackmagic Design hardware required

19

Upstream or Downstream insertion (external keying with a video mixer or internal keying)

yes

yes

 

20

For External Keying it can generate RGB shaped signals (Clean mode) or Straight (unshaped) Fill

yes

yes

 

21

Unlimited number of Crawl tickers with independent control

yes

yes

with CrawlMaster included

22

Crawl text can be received from a Database, an IP socket or even a text file

yes

yes

with CrawlFeeder included for text file read

23

Crawl tickers can include backgrounds and logo bugs

yes

yes

logos can be recalled by inserting their name in the crawl; background is dynamic, following text

24

Text styles (font, font effects) can be saved and recalled in real time

yes

yes

styles can be recalled by inserting their name in the crawl text by their names

25

Crawl speed is controlled very fine because text is rendered with subpixel accuracy

yes

yes

speed value is +/-N.N (real number); a negative speed will reverse the direction

26

Crawl speed can be changed in real time from the interface or from commands included in the crawl text

yes

yes

 

27

Scenes can be recalled from commands included in the crawl text to match scene graphics with the ticker

yes

yes

 

28

Crawl render can go the the current PGM Out or to a specific Channel Output

yes

yes

for multichannel display

29

Schort-cuts and GPI control for scenes and also for indivifdual objects (layers)

yes

yes

GPI is an software and hardware option

30

Easy Scene recall via keyboard (Chyron NNNN page numnber style) or external recall app (via ethernet)

yes

yes

 

31

Scenes can be triggered via Chyron's Intelligent Interface (CII) over serial or telnet (Lyric style)

yes

yes

 

32

Reading a Scene can trigger an external equipment via Chyron's Intelligent Interface (CII)

yes

yes

 

33

Reading a Scene can trigger an external equipment via Yamaha's OSC protocol

yes

yes

 

34

Scene creation via W commands (CII)

yes

yes

 

35

Newsroom systems integration via CII

yes

yes

 

36

Text fields can render images from a text file name

yes

yes

TCP/IP sockets provide ANSI/Unicode/UTF filename

37

Text fields can receive text from an IP socket (unicode compatible)

yes

yes

TCP/IP sockets provide ANSI/Unicode/UTF text info

38

Text fields can be updated from external database

yes

yes

with ADOLink included

39

Text fields can be updated with data from an external database when a MOV object within the same Scene is read

no

yes

objects parameters can be read from a database; other text info can also be read from DB and update other fields in the scene

40

Database tables can be read for text extraction and display

yes

yes

with ADOLink included

41

RSS feed can be read for text extraction and display

yes

yes

with RSSLink included

42

Multichannel operation

yes

yes

A/B/C/D and or PGM/Preview

43

SD/HD composition and output

yes

yes

 

44

Output can be real time converted to a different resolution/frame rate

yes

yes

very good image quality by using advanced resize alghorithms (biliniar, bicubic, Spline etc)

45

4K composition and output

no

yes

 

46

NDI Out

no

yes

 

47

PIP (Picture In Picture) Inputs from SDI or NDI

no

yes

unlimited number of PIP configurations, depending of the hardware

48

SDI or NDI signals (PIP inputs) can be included in a Scene as they are or resized and with a different transparency

no

yes

for channel branding display

49

32bpp MOV file animation object (with alpha and key)

no

yes

any size; 24bpp or 32bpp; any framerate; Scenes can embedd multiple MOV objects;  if CPU power  is not enough, framerate will decrease

50

MOV file can be masked in real time (no render)

no

yes

 

51

MOV animation can be resized in real time (no render)

no

yes

 

52

MOV animation transparency can be adjusted in real time (no render)

no

yes

 

53

MOV file parameters can be read from an external database at read time

no

yes

file name, widt, height (if resize is required), transparency etc

54

Animated Logo (PNG/TGA/TIFF sequence) can be converted to 32bpp MOV file

no

yes

The IN and CORE sequence exported as 32bpp MOV file. OUT is not used

55

Scene can be rendered to a 32bpp MOV file for insertion in a NLE software (Premiere, Vegas, Avid etc)

no

yes

The IN and CORE sequence are joined in the 32bpp MOV file. OUT is not used

56

Restyle module included for simple paint/resize/crop/color correct operation

no

yes

 

57

Themed User Interface

no

yes

 

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